Analisis Tingkat Validitas Media E-Quiz Educaplay Peserta Didik Kelas IV Sekolah Dasar
Keywords:
Educaplay, Validity, Learning, Pancasila, InteractiveAbstract
The Pancasila Education learning in elementary schools still faces problems in the form of less than optimal use of interesting and interactive learning media so that students are less active and easily feel bored during the learning process. This study aims to analyze the validity level of Educaplay E-Quiz media for fourth-grade elementary school students. This study uses the Research and Development (R&D) method with the ADDIE development model which is limited to the analysis, design, and development stages. The research approach used is descriptive quantitative with qualitative supporting data in the form of suggestions and input from validators. The research subjects consisted of three validators, namely media experts, material experts, and linguists. The data collection technique was carried out using a validation sheet based on a Likert scale, while the data analysis technique used descriptive percentage analysis to determine the level of media validity. The results showed that the validation of linguists obtained a score of 36 out of 50 with a percentage of 72% and was included in the valid category, the validation of material experts obtained a score of 47 out of 50 with a percentage of 94% and was included in the very valid category, while the validation of media experts obtained a score of 49 out of 50 with a percentage of 98% and was included in the very valid category. These results indicate that the Educaplay E-Quiz media meets the appropriateness of content, appearance, presentation, and language, making it suitable for use as a supporting medium for Pancasila education for fourth-grade elementary school students. This research is expected to serve as a reference in the development of technology-based interactive learning media in elementary schools.
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